Episode list

Everything else will be on the wiki

CHILDREN OF THE GODS
101 When powerful aliens come through Earth’s Stargate, Colonel Jack O’Neill returns to Abydos to retrieve Daniel Jackson, who has discovered that the alien transit system includes much more than the two planets.

THE ENEMY WITHIN
102 Major Kawalsky is possessed by a Goa’uld, and the SGC must find a way to remove it without killing him.

EMANCIPATION
103 An alien civilization is forced to reconsider their views on women when Carter rebels against their social customs.

THE BROCA DIVIDE
104 Members of SG-1 become infected with an alien virus that turns them into primative beings. Dr. Fraiser must find a cure to save the team and the alien population from whom it was contracted.

THE FIRST COMMANDMENT
105 SG-1 must stop a renegade Stargate commander, who has gone mad and set himself up as a god on an alien planet.

COLD LAZARUS
106 The team discovers a crystaline alien species with the capability of assuming human form. O’Neill comes to terms with the death of his son.

THE NOX
107 Pressed by the government to acquire new technologies, SG-1 is led to a world inhabited by a seemingly primative race. When Apophis arrives, SG-1 ambush him with disasterous consequences.

BRIEF CANDLE
108 SG-1 discovers a race of attractive people who age extremely rapidly. The situation becomes personal when O’Neill begins to suffer from the same accelerated aging, and must live out the rest of his life on the planet.

THOR’S HAMMER
109 Teal’c and O’Neill are transported to an underground cage designed by the Asgard to protect an alien world from the Goa’uld. Teal’c cannot escape the labyrinth while his larval Goa’uld lives.

THE TORMENT OF TANTALUS
110 SG-1 tracks down Catherine Langford’s fiance, who took the first Stargate trip in 1945, and discovers an ancient meeting hall that may hold the secrets of the universe itself.

BLOODLINES
111 Teal’c returns to Chulak to stop his people from implanting his son with a larval Goa’uld, but must sacrifice himself to save him.

FIRE AND WATER
112 Daniel is taken captive by an alien with a hidden agenda, while SG-1 is made to believe he is dead.

HATHOR
113 The banished Goa’uld Hathor is found in an ancient sarcophagus Earth, and takes over the S.G.C. with hopes of raising a new army against the System Lords.

SINGULARITY
114 A mysterious affliction wipes out the entire population of a planet, plus an SG team — except for one young girl. Carter befriends her, but learns that she is being used by the Goa’uld.

COR-AI
115 Teal’c must stand trial for a crime committed while he served as first prime of Apophis when a villager on an alien world identifies him as the Jaffa who killed his father.

ENIGMA
116 The SG-1 team rescues a group of advanced humans from a planet near destruction, and must find a new home for the refugees before the Pentagon gets their hands on them.

SOLITUDES
117 Colonel O’Neill and Captain Carter are separated from Jackson and Teal’c during a Stargate journey, and are trapped on a desolate ice world with no way of escape.

TIN MAN
118 When SG-1 visits the underground warehouse of an advanced alien civilization, the area’s caretaker transplants their minds into robotic duplicates — a “gift” of immortality.

THERE BUT FOR THE GRACE OF GOD
119 An alien artifact transports Daniel to an alternate reality, where he is not a part of the Stargate program and the Goa’uld — led by Teal’c — are invading Earth.

POLITICS
120 Senator Kinsey arrives at the SGC to investigate the program and determine whether the great drain on the U.S. budget is worthwhile, prompting the team to recall missions from the past year.

WITHIN THE SERPENT’S GRASP
121 SG-1 escapes through the Stargate before it is shut down, and learns that Daniel’s alternate reality vision is true: Apophis is moving to attack Earth from above. The team must stop Apophis and his son, Klorel, who inhabits the body of their friend Skaara.

THE SERPENT’S LAIR
201 SG-1 must stop Apophis’s invasion force before it reaches Earth, and escape with their lives.

IN THE LINE OF DUTY
202 Carter is possessed by a Goa’uld who claims to be an enemy of the System Lords. The Goa’uld, Jolinar of Malkshur, is being hunted by an assassin.

PRISONERS
203 SG-1 is put on trial and exiled to a prison world, where a woman maintains a strange control over her fellow prisoners.

THE GAMEKEEPER
204 SG-1 is imprisoned in a virtual reality realm and forced to relive the worst moments of their lives over and over.

NEED
205 Jackson becomes addicted to the effects of a Goa’uld sarcophagus, and falls for the planet’s manipulative princess.

THOR’S CHARIOT
206 SG-1 returns to Cimmeria, and finds that without protection from the Asgard the planet has been invaded by the Goa’uld.

MESSAGE IN A BOTTLE
207 SG-1 discovers an ancient artifact that takes O’Neill and the S.G.C. hostage.

FAMILY
208 The SG-1 team attempt to rescue Teal’c’s son, who has been kidnapped and brainwashed by Apophis. Teal’c learns disturbing news about his wife.

SECRETS
209 Jackson discovers that his wife has returned to Abydos, and is nine months pregnant with the son of Apophis. O’Neill must keep the secret of the Stargate program from being uncovered.

BANE
210 Teal’c is infected with deadly venom from a giant insect, and begins a terrible transformation. When he escapes the S.G.C., SG-1 must find him before Colonel Maybourne does.

THE TOK’RA, PART 1
211 SG-1 locates the Tok’ra, a Goa’uld resistence movement who oppose the System Lords, and attempt to form an alliance. Jacob Carter’s cancer brings him near death.

THE TOK’RA, PART 2
212 While SG-1 tries to form an alliance with the Tok’ra, a spy betrays the rebels to the Goa’uld. Jacob Carter finds that the Tok’ra may be his only hope of survival.

SPIRITS
213 SG-1 finds a planet inhabited by Native American Indians, protected by spirits who are actually advanced alien shapeshifters.

TOUCHSTONE
214 SG-1 is accused of stealing an important weather-controlling device, sending a primitive planet into chaos. The team discovers that Earth’s second Stargate is being misused.

THE FIFTH RACE
215 O’Neill becomes the unwilling receptacle for a library of alien knowledge, and ends up at an unlikely meeting with the Asgard.

A MATTER OF TIME (Removed from Continuity due to absurdity)
216 After gating to a world on the edge of a black hole, the S.G.C. cannot disengage the Stargate. All of Earth becomes endangered by the time-distorting gravity field.

HOLIDAY
217 SG-1 discovers an elderly man known for developing technology to fight the Goa’uld. Daniel is tricked into switching bodies with the man, Ma’chello, who believes he is “owed” for all the good he has done.

SERPENT’S SONG
218 Apophis, SG-1’s greatest enemy, seeks sanctuary from Sokar and ends up near death in the S.G.C. infirmary.

ONE FALSE STEP
219 A group of primative aliens begin to fall deathly ill after SG-1 arrives.

SHOW AND TELL
220 A young boy arrives through the Stargate, and warns of plot by invisible aliens to kill all of the human race in order to rob the Goa’uld of potential hosts.

1969
221 A cosmic accident causes SG-1 to be sent back 30 years into Earth’s past, where they must locate the Stargate and find a way home.

OUT OF MIND
222 O’Neill, Carter and Jackson awaken from stasis in what appears to be the S.G.C. — almost 80 years in the future. The three are asked to recall key events from their journeys.

INTO THE FIRE
301 Conclusion of Out of Mind, O’Niell kills Hathor in their escape from the Goa’uld mind games facility. The Needle Threader makes its one and only appearance, despite possibly being the single most effective Goa’uld vessel ever discovered by SGC. For the purposes of this campaign, Bra’tac kept it and used it in battle until it was inevitably destroyed.

Stargate Alpha Site

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